This is a huge improvement over Glautz's SPEEDRUN ([ Ссылка ]).
More efficient boat transports, more efficient sniping, and more efficient getaway.
I might be able to do it under 50s with a slightly improved boat transport.
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SPEEDRUN.COM ► [ Ссылка ]
Commandos on Steam ► [ Ссылка ]
Short link to My Youtube channel ► [ Ссылка ]
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Scenario: Mission 2: A Quiet Blow-up
Play Date: Dec 13, 2017
Game: Commandos: Behind Enemy Lines (1998)
Developer: Pyro Studios
Publisher: Eidos Interactive
Website: [ Ссылка ]
Version: Steam
Gamespeed: 20fps
Gametype: Speedrun
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SPEEDRUNS only playlist: [ Ссылка ]
All SPEEDRUNS + Briefings playlist: [ Ссылка ]
Briefings only playlist: [ Ссылка ]
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HOW MANY WAYS CAN YOU FAIL THIS RUN?
1. The Marine throws the boat to the dry land behind him. (The boat usually spawns where the Marine is facing, except when its blocked by obsticles, such as the other Commandos. In that case the boat spawns the next possible spot counterclockwise to the original spawning point.)
2. You accidentaly board the boat with the wrong commandos (try to leave space between the two groups)
3. You snipe the guard on the wall too early, and the guard inside raises the alarm
4. You panic and can't access the ladder in time
5. The second time you land the boat on the shore. As a consequence, the bottom right soldier will stay and alarm the 4-patrol group to shoot your truck as you escape
6. The Sapper gets shot before the Sniper could shoot the guard inside
7. Either you drive in the middle on the road and get shot by the 4-patrol group too early, or you try to drive too low, and you get stuck at the crossing gate.
8. You time your escape badly, and arrive at the exit too early or too late (and in pieces)
![](https://s2.save4k.ru/pic/ktTxB8psMJc/maxresdefault.jpg)