PC - Deus Ex: Human Revolution (DC) - LongPlay [4K:60FPS: RayTracing - Ultra Graphics] 🔴
I always had a soft spot for this game loved it so much when it was released in 2011, i heard people criticize the Directors Cut and i don't know about graphical changes but adding the Missing Link was a mistake in my opinion.
Overall love this game so much.
"But it all comes back to that gold and that black. The color combination rivals teal and orange for its known visual appeal, but the color palette's impact goes beyond its attractiveness. In China, the term "black gold" refers to political corruption and corporate greed, key narrative elements in Human Revolution. The colors recall the brightness of modern machinery and the darkness of Detroit's alleyways, and evoke the works of Botticelli and Da Vinci, who ushered in a renaissance, just as David Sarif hopes to lead the world into a new era of enlightenment. There is so much meaning in this single detail. Human Revolution's mechanical particulars don't always withstand deep examination, but its symbolic details are beyond reproach." - GameSpot
Metacritic - 91%
Timestamps:
intro - 00:00
Chapter 1 - Welcome to the Revolution - 1:59
Chapter 2 - Back in the Saddle - 20:02
Chapter 3 - Sarif Under Siege - 54:58
Chapter 5 - Ghosts and Proxy Soldiers - 1:38:35
Chapter 6 - Moving Shadows - 2:17:13
Chapter 7 - Maneuvers in the Dark - 2:37:17
Chapter 8 - Black Market Deals - 2:56:33
Chapter 9 - Corporate Warfare - 3:45:21
Chapter 10 - White Noise - 4:18:01
Chapter 11 - Truth and Lies - 4:41:22
Chapter 12 - Peeling Back the Curtain - 4:50:06
Chapter 13 - Fallen Soldiers - 5:43:14
DLC - 6:13:53
Chapter 14 - Harvesting Hope - 7:50:32
Chapter 15 - Tipping Point - 8:24:50
Used Reshade opetions - HDR, qUINT_sharp, RTGI.
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
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reshade
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Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
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If you don't agree with that statement you can discuss it over that page.
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Catch up with me on Twitter
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My PSN Levan27
Take a look at this page
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My Android app on google play store
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