This is a guided tutorial on how to get started setting up the Witcher 3 Red Kit and presents initial steps for starting your first project with the RedKit, best practices, version control setup, and my personal experience learning the engine.
This tutorial covers how to setup terrain parameters, terrain sculpting, terrain texturing, foliage painting, and previewing a basic terrain block-out in the RedKit.
![](https://s2.save4k.ru/pic/l3PWrqt2HOE/maxresdefault.jpg)