I'm a big Akuma fan as some of you may know, and I've been playing/learning 3rd Strike for around a year now.
In terms of educational 3rd Strike content on YouTube, I think there are some great videos that cover the universal concepts of the game. Gotta pay respect to big Bafael; the dude makes great content about things like parry, wakeups, jump ins, etc. These have helped me learn the game a lot, thanks man. Huge inspiration.
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Unfortunately, unless you play Ken, Chun or other really popular characters, it can be hard to find character specific tech. Akuma is one of those characters where there are a couple cool videos showing off crazy combos, and clips on the 3rdStrike channel of some sick matches. These show off the best of the character and will definitely elevate your understanding of Akuma. I think you already need to know some weird intricacies to understand these clips or incorporate them into your own gameplan.
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I want to this channel to (among other things) fill in void of understanding about Akuma in 3rd Strike. I want to show off the knowledge and tech I had to learn the hard way through training mode and matches with my friends. I want to make the absolutely based Akuma content on Youtube available now accessible to scrubs like you and I, and hopefully learn more about the character in the process.
So, what can you expect from this channel? I'm going to start off with short clips like these; showing off mix-up ideas, pressure strings, hit confirms, combos, interesting match-up specific interactions, etc. Eventually, there'll be some longer videos addressing match-up guides, or 3rdStrike clip breakdowns.
******* MIXUP BREADOWN HERE *******
I'll probably touch on this mixup again later, but basically what I did here was:
hit a LK-Tatsu, juggle with cl.HP, cancel into MK Demon Flip. After a short wait, while Akuma is at the top of the jump, you start the Raging Demon input. The two LPs need to be inputted before Akuma can take an action while in Demon Flip (divekick, overhead, etc.) but not too early; otherwise the window for the Raging Demon input will end too early.
Before landing you then input the forward, and right as Akuma lands you input the LK. You want to be inputting LK at the last possible second; there should be no hitbox coming out if done correctly. This can be hard to time at first, so I recommend just practicing this step alone first. Set the CPU to block all and just practice empty flipping in their face until you get it right.
For the last step, you need to delay a couple frames (usually around 6) and then hit HP. The delay is required since Akuma has some landing recovery frames, the number of which depend on how late you cancelled the flip. If nothing comes out when you hit HP, that means you pressed it too early. If HP comes out instead of Raging Demon, that means you messed up somewhere earlier in the input. If you get Raging Demon; then congrats! You're a swagged out mixup god!
The reason this mixup works that you are threatening a meaty dive kick after the LK-Tatsu juggle, which they need to block, parry or reversal out of. Akuma can also threaten late divekick, which he can follow up from and must be met with a delayed parry or block from the defender. This is a core Akuma mixup. If Akuma mixes up his divekick timing , the parry becomes a lot harder for the defender, conditioning them to just hold block or to reversal. If the defender holds block, he gets Shun Goku Satsu'd. An alternative to Demon if you have no gauge is to kara-throw or F+MP depending on how block/tech heavy the defender is.
Interestingly, I found out today that there is an option to bait DPs. If you juggle LK-Tatsu with cl.LP and cancel into HK-Demon Flip, you jump over most reversal DPs. This allows you to dash in and whif punish. Good luck Akuma mains!
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