Hey! In my second game devlog, I go through how I'm making my procedurally generated world for my open world game.
Assets I use below!
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Made with the Unity game engine.
Assets (These are affiliate links, no extra charge to you though!):
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Procedural World Generator: MapMagic 2
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Character Shader: Realtoon
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The Grass: Stylized Grass Shader
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The Water Shader: Stylized Water 2
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The Vegetation: Toon Fantasy Nature
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The Weather System: Cozy Stylized Weather 2
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The Magic Projectiles: RPG VFX Bundle
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For Networking I use Netcode for GameObjects
Chapters:
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00:00 - Intro
00:15 - Procedural Generation Tool
01:05 - MapMagic
01:48 - Environment Changes
03:11 - Handcrafted Section
04:22 - Why Procedural Generation?
04:41 - Enemy Design
05:21 - Enemy Shooting
06:10 - Push Spell Attack
07:48 - Flying
08:25 - Outro
#madewithunity #gamedev #indiegame #gamedevelopment #unity3d #indiedev #devlog #indiedevlog #gamedevlog #unitydevlog
Music Attributions:
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Music from #Uppbeat (free for Creators!):
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License code: SFFYEBUOPZWG65ZW
Music from #Uppbeat (free for Creators!):
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License code: AEZBDSC49GNBP8B4
Music from #Uppbeat (free for Creators!):
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License code: LYM1OW51BLY9EQI9
Music from #Uppbeat (free for Creators!):
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License code: FYXWYD8DAXCBHBGU
Music from #Uppbeat (free for Creators!):
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License code: P8X7DGFYMHIFJ1U2
Let me know - Levi Cafe City
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Sky - Levi Cafe City
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