UPDATE: new "Setting up uDraper’s Simulation components" tutorial: [ Ссылка ]
Get a free trial at [ Ссылка ]. See also [ Ссылка ].
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It's a major update to our Draper UE cloth simulation plugin.
Among other things, it supports the new version of Metahumans that don't have the whole body preview. Other new features:
• Control of the fabric physical properties
• Multi-part collider and support for non-identical skeletons (e.g. new Meta Humans)
• UV-wrapping and Smooth wrapping
• Collider transformations management for exports
• "Preserve Avatar" option in 3D Draper allows you to keep your imported avatar the next time you open the program or a new garment file
• Automatic collider opening in 3D Draper
• Individual control of disabling simulation and wrapping for each item of clothing
• Support for relative paths for clothes
• All materials are displayed in the Draper Editor
• Tree of characters and clothing items in the Draper Editor
• Support for the custom garment transformations
• Garment geometry saving
• Editor sync with game mode
• Added instructions and tools to support builds of custom projects (see "\Program Files (x86)\3D Draper\ue\Installation")
• Minor improvements and changes (Grading button, Stencil, etc.)
• Fix the physical layers of clothing
• Fix for saving block textures
Refer to this playlist for the basic 3D Draper functionality: [ Ссылка ]
Please note: this version has the following limitations:
* Support for cloth self-collision is limited and using multi-layered cloth can be unstable.
* No support for third party garments
* The current version does not support packaging.
Timecodes:
0:00 - Intro
0:06 - Installation
0:16 - Specifying UE location
0:48 - Manual installation
1:05 - Custom C++ projects ReadMe
1:15 - Download sample garment files
1:47 - 3D Draper content explorer
2:02 - Using UE plugin
2:14 - Simple skeletal mesh
2:54 - MetaHuman and complex skeletal mesh
3:34 - LOD's for MetaHuman's body and head
4:01 - Exporting collider mesh for 3D Draper
5:19 - Design clothes in 3D Draper
6:13 - Import clothes in Unreal Engine
6:49 - Cloth simulation during animation
7:25 - Using cloth binding
8:34 - Creating fabrics using Draper Editor
9:12 - Fabric thickness
9:50 - Using UE assets for the clothes materials
10:39 - Same clothes on different characters with UV Wrapping
11:23 - Running the simulation in Play mode
12:13 - The End
![](https://s2.save4k.ru/pic/lQ07GfuKP-4/maxresdefault.jpg)