Today's video is all about Resistance Correction, the hidden mechanic behind deepening enemy resistances. Every time you trigger a status effect like bleed, poison, scarlet rot, etc, the enemy will gain a higher resistance to that status effect.
(why bleeding an enemy repeatedly gets harder)
0:00 Introduction
1:09 The Basics
3:10 How far does it go?
7:05 Effect on gameplay
9:56 Soft Constraints
12:17 Surprise Immunities
15:25 Closing Words
Here's a link to my pateron, any amount helps!
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Friends who helped with datamining for this video:
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