Ever wonder how those big planets seen in games like KSP and No Man's Sky don't destroy your framerate? It's quite difficult to do, but here is how I did it using a quadtree.
Github: [ Ссылка ]
Sebastian Lagues video on Procedural Planets: [ Ссылка ]
Inspired by: [ Ссылка ]
Background music is Four Seasons by Vivaldi
Broll by @Justinodisho www.justinodisho.com
![](https://s2.save4k.ru/pic/lThxbFvbRew/maxresdefault.jpg)