Ground Juggle
Start:
VC3 (HP+HK), s.HP, QCF+HK
Midscreen Juggle:
[s.HK, DP+HK, QCF+HK] x n
Corner Juggle:
[DP+HK] x n
End:
s.B+HP, QCFU+HP, HK
Anti-air Juggle
Start:
VC3 (HP+HK), s.HP, DP+HK, QCF+HK
Midscreen Juggle:
[s.HK, DP+HK, QCF+HK] x n
Corner Juggle:
[DP+HK] x n
End:
s.B+HP, QCFU+HP, HK
Notes: In the midscreen section, after the s.HK hits, the DP+HK can be delayed slightly to elevate the opponent higher in the air to make it easier to catch them with the next QCF+HK. The HK grab from the QCFU+HP (Hooligan combination) will only grab if the VC is no longer active (meter MUST be empty when it connects), so it should be timed to grab only after the meter is drained.
![](https://i.ytimg.com/vi/lbVqm7pP3ik/maxresdefault.jpg)