Played on game patch 4.9.5;
with *Class Balance* mod: [ Ссылка ]
2 Krubers, 2 Elves _widepeepoHappy_
In Class Balance, Handmaiden has seen quite some changes to her kit in order to bolster her role as a dedicated frontliner. Now she offers decent melee capabilities and interesting team utility. She can be built as an agile, fast hitting off-tank or as a somewhat tanky aurabot with steady frontline presence, or as something inbetween. Also, lots of weapon changes on top of that.
*Build:* [ Ссылка ]
(Talents picked so that their locations match the Class Balance skill tree)
*Some notes on the new talents I picked*
_Quiver of Plenty:_ The entire level 25 talent row is dedicated to altering the effect of her aura whose base stamina regen effect was lowered to 60% (from 100%). New Quiver of Plenty buffs potion utility for the team (potion effect and duration increased by 30%), and also modifies potion traits; Proxy now affects 2 team mates, Decanter's potion duration is increased to 75% (from 50%), Concoction reduces potion duration to only 75% (from 50%).
_Gift of Ladrielle:_ Invisibility removed. Dash does not allow to move through enemies anymore but provides small infantry-level stagger. For 3.5 seconds after ulting, hitting enemies grants up to 8 stacks of 5% damage reduction for 12 seconds. This one massivley increases her frontline presence and lets her become quite tanky.
*Further mods:*
Class Balance: [ Ссылка ]
Cata 3 & Deathwish: [ Ссылка ]
Onslaught Squared: [ Ссылка ]
Ubersreik Five: [ Ссылка ]
Life's Hard Everywhere: [ Ссылка ]
(Player death bloodstains on the map)
Want in on the modded fun? Join the VT Modded Community Discord: [ Ссылка ]
00:00 Start
01:26 deathrattler (gate guard)
10:00 monster
19:30 final event
26:47 Scoreboard
#Vermintide #Onslaught #DWONS
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