In this video tutorial, we step through generating LODs using engine preset as well as creating custom LOD Groups for use across an entire project.
00:00 - Intro
00:20 - Why use LODs?
02:55 - UE4 LOD Presets
10:00 - Creating Custom LOD Groups (BaseEngine.ini)
UE4 Docs: [ Ссылка ]
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About my studio:
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Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.
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