So in this video I will farm until I get golden pyro in my (almost) final challenge in TDS, join me to see in which games I failed and how you could improve or use the strategies I used on the game, anyways.
For this video I played Tower Defense Simulator fallen, molten modes as well as other extra modes such as: Pizza party, Polluted Wastelands II, and Badlands II.
Here's the script:
So today I woke up with 36 thousand coins, and decided I wanted my golden pyro for no reason at all, at first my strategy was to grind Fallen mode endlessly to get the coins, because is somewhat easy (Proceeds to die in fallen mode), and also gives you a good amount of coins, the strategy I used to complete fallen mode easy was literally putting some golden scouts, max them out while I farm, at wave 26 I sell the scouts, and I replace them with golden miniguners, and keep spamming golden minigunners... Simple, now with this 8000+ IQ play, the "tank" (Which now its not so tanked) and all the fallen enemies (Including the fallen king) are just ez, but sometimes you get unlucky with how the warden stuns and then this happens...
After some fallen games, I realized I needed 2 things, first I didn't activated the quest where the minigunner was dealing damage, so I just lost a lot of XP and time that I could saved and second I decided I needed to switch up strategy to achieve the 10 k coins I needed to get the golden crate, and I can assure you it was a long journey, after the fallen games I decided I could actually farm in pizza party mode, the strategy I used for pizza party was harder at least than fallen, in this strategy you need to place the mortar, place and upgrade farms, get a minigunner, keep farming, get more minigunners, get more mortars, upgrade them, then get golden minigunner, all this while chaining and sometimes micro the stunned towers... Simple right??? Right??? well, this strategy is very difficult not because of the enemies, but the modifiers, which are HP locked (Which isn't that bad honestly), this modifier doesn't let the game modify the base HP based on your level, so what the game does originally without this modifier, the game checks your level, and with that highens your hp levels on the base, so with this modifier the game becomes easier the more experienced you are and the next and last important modifier on the game, is the mutation, which adds up more health to the enemies every round that passes, so you can see why this game is so difficult to actually solo it.
After realizing how hard the game was and how little value it provided, I switch up the gamemode again... and tried instead some quick runs on molten mode, but you know how boring TDS is so... meanwhile I was speedrunning some Molten mode's I am writing this script... Wait what??? doesn't matter, when I was so close to complete the challenge I got bored... yes, AGAIN.
This time I wanted to try multiple units and challenges through both molten and fallen mode. This challenges were actually fun after a time of doing them, like solo molten with only spawner units, or solo molten with only air-based units. However, I constantly needed for a long map to complete this challenges, because you know, longer map equals longer time for the enemies to hit the base, and in general more time to micro, or to actually plan and place something. After hitting 49,000 coins with all this challenges I decided to stream the last match...
And decided I wanted to play something difficult, and for the next and last 20 minutes of farming on... nothing, because I was studying... but theeeen on Solo polluted wastelands, following a self-made strategy, after reaching a fairly good wave, I died, and with that, now I have almost 1 thousand coins more, which lets me with total access to this golden crate... well people, I don't know why, but I feel I could get Golden pyro... I'm leaving this game... So here's a summary of what happened...
![](https://i.ytimg.com/vi/llnz5yR3Ddg/maxresdefault.jpg)