This video marks the beginning of a series of videos demonstrating how viable (or unviable) an offensive "true melee" playstyle is against every non-event boss in Terraria.
My rules for a "true melee" playstyle:
1. Weapons that behave like melee weapons but don't actually deal melee damage are not allowed. In other words, no whips.
2. No weapons that can fire projectiles on USE, no matter their range. No Terra Blade, Paladin's Hammer, Storm Spear, North Pole, and so on. Horseman's Blade and any other weapons that can cause projectiles to appear on-HIT are allowed because you have to actually get close to an enemy and hit them with the weapon itself to cause those projectiles to appear.
3. If the melee weapon in question doesn't fire any projectiles on use, it must also either be short-ranged at most or have no range at all. No slapping an enemy from half a screen away with your supposedly "melee" Zenith. This makes all boomerangs, yoyos, and flails automatically out of the question.
I won't be using many items that are obtained from breaking intended sequences unless I feel like I have to to make the fight feel feasible. I chose to use Feral Claws here because I find it that essential of an accessory, and autoswing is something a lot more weapons should have.
Sometime later, I will be making a video talking about the melee class as a whole, with all the true melee boss fight videos probably available to watch by then to help demonstrate points I'll be making about the class's design in that video.
Eventually, my evaluation of the melee class will come into play in a critique video of Terraria that I plan to make. The critique will combine points from other videos I plan to make that talk about different aspects of the game, include points about other things in the game that I didn't find were worth dedicating a video to, as well as include my thoughts on the game as a whole.
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