This is a mid-depth tutorial, primarily for people that have never modded BMX Streets or PIPE before. For people who know how to mod PIPE and are looking for the specific changes to Streets, you should find those here as well though!
If this is missing something that you would've needed let me know! I don't make tutorials often so this is a bit sloppy. Still I hope it helps a few people :)
The custom script you need is:
using UnityEditor;
using System.IO;
public class CreateAssetBundles
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
{
string assetBundleDirectory = "Assets/AssetBundles";
if (!Directory.Exists(assetBundleDirectory))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory,BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
}
}
[ Ссылка ] I have it from this Pipeworks modding document, made by Mayhem. So credit to them :)
00:00 Intro
01:04 Scaling your model properly
02:03 Adding colliders for special objects
02:43 Topology of your meshes
03:34 Material assignment
03:56 Texturing with Substance Painter info
04:32 Recap and exporting from Blender
06:11 Creating the Unity project with HDRP
08:02 Adding the model to the Unity scene
09:45 Making colliders work
12:21 Adding a spawn point
13:06 Recap and exporting from Unity
15:25 Testing the map
16:17 Adding Details - Lighting
18:24 Adding Details - Materials & Textures
24:44 Outro
Ещё видео!