What’s new:
— New battle UI: We fixed some problems and redesigned the UI according to your feedback;
— Beacon Rush: The new game mode is very similar to our original game mode, but there’s one key difference: ability to deploy your robots near captured beacons. The gameplay and victory conditions are the same as usual.
— New map on early stage of development;
— Heavy robot prototype with a unique ability Descend: a Jump with Stealth mode for next 5 seconds after landing. Durability increased by 10%.
Level 8 stats: durability 129k, speed 39 km/h, 1 heavy slot, 2 medium slots, 20 sec ability cooldown;
― 3 medium weapon prototypes with ability to hit several targets if they stand close enough. Prototypes have different stats and various features.
Prototype_Chain 1
This prototype has no charging function.
Lvl 8 stats: 4650 damage to each target, range: 600m (initial target), 300m (between targets), reload time: 5sec.
Prototype_Chain 2
This prototype has fading damage. Damage decreases by 20% after each hit. Charging function is on.
Lvl 8 stats: 1030-5150 damage to initial target, range: 600m (initial target), 450m (between targets), reload time: 1-5sec.
Prototype_Chain 3
This prototype can damage the same target more than once. Charging function is on.
Lvl 8 stats: 400-2000 damage to each target, range: 600m (initial target), 300m (between targets), reload time: 1-5sec.
— Heavy weapon prototype: Close range prototype will act like an incendiary weapon. The weapon is for close combat but the uniqueness is lack of possible defence against it. Prototype ignores energy shields and can penetrate physical shields with ease. Flammable liquid will run out in 10 sec of continuous fire stream. Range slightly increased.
Level 8 stats: 5850 damage per second (dps), range 350m, reload 5 sec.;
— New paintjobs: Cossack, Fury, Gl.Patton, Fujin;
— Various robots and weapons rebalance.
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