In this tutorial we cover the second part of setting up Ultimate Character Controller with the Ultimate Inventory System integration.
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00:00 : Recap
00:35 : Duplicate UI Schema
02:35 : Spawn UI in Scene
03:24 : Setup Save System
05:00 : Test UI
05:46 : Disable Input While UI is Open
07:07 : Create Equipment Panel
12:39 : Equip & Unequip with ItemActions
16:36 : Hide the Equipped Item in the Inventory Grid
29:54 : Conclusion
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