Get a high-level overview of the Entity Component System (ECS) and turn-based game loops, and see a proof of concept built using ECS. The session covers some of the pitfalls and also shows concepts of ECS in a slightly exotic context.
Speaker: Florian Uhde - Three Eyed Games
Slides available here: [ Ссылка ]
![](https://s2.save4k.ru/pic/mL4qrt-15TE/maxresdefault.jpg)