In this episode, I chat with James Ernest about how to make a game that doesn't just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more.
You can find James's game design lectures and articles here: [ Ссылка ]
And here's that video he mentioned about goats: [ Ссылка ]
The BGDL site with lots of resources: [ Ссылка ]
BGDL podcast: [ Ссылка ]
BGDL Facebook community: [ Ссылка ]
Gabe's main channel: [ Ссылка ]
Find my t-shirts and books here: [ Ссылка ]
Find my board games here: [ Ссылка ]
Find my #1 motivation tool here: [ Ссылка ]
(And be sure to use coupon code GABE to take 5% off your order!)
*All of these links provide revenue for the channel through either direct sales or affiliates.
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