thanks for recording Helio Knight
their channel: [ Ссылка ]
sub to him or you won't get good rng
anyway uhhhh you become sese's punchbag because the only easy attack is their first non
tsugumi is fine but second spell is still a problem obviously
iyozane is definitely better than I was expecting it to be, the midspell dies quite quickly and the first non lasts shorter than I thought but penult is really long and I hate it
slaver fight is insane
kuroji is cool and consistent and then comes saragimaru to ruin your entire lifestock
their first non is really stupid because it can give you some very ???? waves way too often and with sukune you have to do it close to middle to deal actual damage
first spell is also very hard because you are forced to dodge bullet lines in a super tiny space, followed by the other wave, making it very overwhelming
at least second spell is ok
dual non is ????????????????????????????????????????????????????
I misdirect the waves a bit away from bottom right corner and then hide in that corner but still read the waves because they like to be weird, I dont understand how it works but it works and I am not going to question it
final is fine but if the laser is close to bottom middle then you will have to get inside the wave before the laser completes its spinning because you wont be able to get inside, at least I couldnt during practice runs
fumikado is torture for me because I already dont like dodging first non and second spell and they last longer than reimu's penultimate with solo sakuya - at least feels like it
shion is.... surprisingly fine actually because you have the needed range for 3rd spell so thats nice
oh yeah about jar zeniths, you can route them but that also means if you fail a pattern you might go off route
luckily I had 2 very good and rest being whatever jar zeniths on this run
one on tsugumi second spell and one on saragimaru first spell - only reason why I capped them tbh lmao
![](https://i.ytimg.com/vi/meTXCpf6Lr4/mqdefault.jpg)