Series on integrating Unreal Engine (UE5) into a CG animation pipeline. This is also known as fully-animated virtual production or in-engine virtual production.
Part 4: Rendering in Unreal for linear animation. Includes UE5 rendering settings, scene linear multi-channel EXRs, lighting AOVs, cryptomattes and z-depth. Plus how to composite this in Nuke with ACES color management.
0:00 Overview: Custom Render Passes
2:07 Production Render Settings
5:46 Anti-Aliasing vs Spacial Sampling
9:18 Cryptomattes (Object IDs) Render Settings
11:02 Material passes
12:19 Direct Light pass
13:29 Emissive pass
14:17 Indirect Light pass (GI)
14:57 UE Cryptomattes in Nuke
Unreal Engine playlist: [ Ссылка ]
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