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Coming up: Aesthetics of Far Cry 3.
An in-dept analysis of this FPS classic, its unique aesthetics and place within the Far Cry series.
Attribution:
Video courtesy of the Earth Science and Remote Sensing Unit, NASA Johnson Space Center ([ Ссылка ])
#farcry2 #farcry #aesthetics
Timestamps:
1. Intro 0:00
2. Setting and its Thematic & Mechanical Consequences: Man vs. Nature 2:00
2.1. Civil War: Man Vs. Man 10:34
2.2. Blood Diamonds 13:02
3. Aesthetics of Depowering 15:39
3.1. Malaria 15:52
3.2. Weapons 18:14
3.3. Equipment 25:07
3.4. Combat
3.4.1. Emergence 26:00
3.4.2. Adaptation 29:29
3.4.3. Aesthetic Experience 32:47
3.5. Pseudo-realism 37:48
4. Framing the Experience 40:25
4.1. First Person 41:00
4.2. Hands: Giving flesh to first person 43:09
4.3. Immersion 47:03
5. The Jackal: Anti-Villain 50:08
5.1. Building a Myth 50:48
5.2. Philosophy Materialized 55:07
6. Player Characters: A Wild Bunch 59:09
7. Story and Plot 1:03:54
7.1. Missions: First-person Absurdity 1:10:51
7.2. Morality 1:17:50
8. Influences 1:20:20
9. Legacy 1:23:09
![](https://s2.save4k.ru/pic/mx4eSkMBx-U/maxresdefault.jpg)