Sonic Dash is a game title developed by SEGA HARDlight and released by Sega on 7 March 2013. The title of the game was first mentioned on 26 February 2013, at company description in LinkedIn, which reveals the game being developed for iOS and Android, similarly to Hardlight's previous game, Sonic Jump.[1] On 21 February, Sega removed the title from the company's description.
Sonic Dash received mixed-to-positive reviews, praising the gameplay mechanics and beautiful graphics, but criticizing on the game's repetitiveness and frequent crashes. With over 400 million downloads worldwide, Sonic Dash has become the most downloaded Sonic game ever.[2]
A sequel, entitled Sonic Dash 2: Sonic Boom, based on the Sonic Boom franchise, was released on Android on 1 July 2015.[3] Gameplay
Sonic in Seaside Hill Zone, as of version 4.19.1.
Sonic Dash is an endless runner; it is very similar to the gameplay of the Temple Run series and Subway Surfers video games.[4][5] The player directs their selected character through never-ending 3D landscapes, moving forward at all times. To avoid obstacles in the player's path, they can Jump, Roll, Dodge sideways (resembling the Quick Step), and Stomp into a roll. The player can extend the duration of a roll two times. In sections where the player has to travel across large gaps, they can use the Homing Attack on several enemies to traverse it. The goal is simply to run as far as possible and gain a high-score without hitting an obstruction, falling off the course, or taking a hit with no Rings in possession.
When Rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash Boost, which is similar to the Sonic Boom or Boost. The player cannot jump during a boost, though Sonic automatically blasts through obstacles. The score multiplier doubles while using the Dash. Upgrades such as "Headstart", "Magnet" and "Dash Boost" can be used and upgraded in-game. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance". At the end of the track, the player reaches a set of three springs where Rings will be banked automatically. Monitors above these springs indicate where they will take the player: When the player hits a spring, they have the opportunity to perform four tricks. The player must swipe their finger according to on-screen directions. Doing so successfully will give the player a ring boost from 10 to 100 rings. Failing in the middle of a trick sequence gives no reward. Possible trick combinations include:
Left, up, right, down (← ↑ → ↓)
Left, down, up, right (← ↓ ↑ →)
Right, down, left, up (→ ↓ ← ↑)
Right, left, up, down (→ ← ↑ ↓)
Down, up, left, right (↓ ↑ ← →)
Down, left, right, up (↓ ← → ↑)
Jigsaw Puzzle
Each day, the player has the opportunity to win prizes by collecting four puzzle pieces that make up a picture of Sonic. Doing this multiple days in a row will increase the value of the prize won. The player can do this up to five days in a row before the Daily Challenges reset back to Day 1. However, in earlier versions, the player could keep the Daily Challenge menu at Day 5+ as long as they completed the Daily Challenge daily.
The prizes and their corresponding days are listed below:
Prize 1: 3 Spring Bonus Boosters
Prize 2: 3 Headstarts
Prize 3: 500 Rings
Prize 4: 5 Red Star Rings
Prize 5: The player wins 3 random prizes.
Missions
By completing missions, the player earns XP and Gems. A new mission is replenished every three hours or by watching an ad. A mission can be swapped out by watching an ad. The player can only swap a mission every twelve hours.
List of possible missions:
Revive 5 times to keep running.
Use Headstart 3 times.
Achieve a score using a certain character.
Achieve a score without losing Rings.
Stay in the same lane for a certain distance.
Collect 10 power-ups.
Collect X Rings.
Bank X Rings.
Defeat 100 Badniks.
Defeat 20 Crabmeats/Spikes in one run.
Defeat 3 Choppers.
Defeat Eggman or Zazz 3 times.
Spring Bounce 3 times.
Jump 3 times.
Roll 3 times.
Score Multiplier
Upon gaining enough XP, the player's score multiplier can be increased, up to the maximum of x49. New zones can be unlocked after gaining a certain score multiplier.
Events become unlocked when the player achieves a score multiplier of x10.
High Scores
Sonic Dash features a high score listing in which the players can get themselves on. This list includes default high scores for the characters that appear in this game, with Sonic acting as the player. As the player closes in on one of the default high scores during a run, a countdown appears on the side of the screen that shows how many points are left before the player beats the character's high score.
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