I wanted to export my Animated Character from Blender 2.82 to Godot 3.2 however I the Animations had weird deformations.
Some people also asked how I export my animated Characters to Godot and in this Video a show that as well.
I hope I can help people with similar Problems out there.
Blender ESCN Exporter: [ Ссылка ]
My Artstation: [ Ссылка ]
Me on itch.io: [ Ссылка ]
Timestamps
0:00 Explaining the Problem
0:43 Setting up the ESCN Exporter for Blender
1:44 Export Setup in Blender
2:41 Import to Godot (with Errors)
3:07 Fixing the Error with Scale adjustment
5:09 Fnal Result in Godot
If any questions occur feel free to ask in the comment section below
![](https://i.ytimg.com/vi/n9lET4swdxQ/maxresdefault.jpg)