In this episode, we will discuss management styles with Barry and learn how to be the most effective leader you can be, whether your team is just a few people, or as big as Blizzard and Hulu! He has great advice for anyone looking to take on a leadership role in their place of work on how to best support their colleagues.
FULL EPISODE NOTES: [ Ссылка ]
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Barry Hawkins is a product development consultant with experience in orchestration at scale for lean, agile teams that practice iterative development. He has done this with software product development companies ranging from 5-person start-ups to hundreds of team members practicing distributed development within loosely-coupled, cross-functional teams.
Hosted by Ariana Isbell and Alexander Brazie
Enjoy!
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TIMESTAMPS:
00:00 Opening words about Barry Hawking and his work.
01:07 Welcome and self-introduction
02:01 Barry's leadership role in game production
02:55 The importance of working with highly effective producers
03:19 Barry's work history on various features and games
05:37 What happened to the Garrisons in WoW?
06:44 Alex illustrates further all the issues with Garrisons.
08:16 Keys to effective production - improvements, workload, deadlines.
10:56 What are antipatterns in game production?
11:44 Alex and Barry simulate the production process for Ariana's game idea "Swamp Witch".
18:30 "T-shirt sizes" - S, M, L, and XL in terms of staff, resources, and schedule.
21:34 Bad producer, good producer - defining goals, gameplay, and essential elements.
22:33 Back to "Swamp Witch" - and how t-shirt sizes vary across disciplines.
23:48 Building empathy, awareness, and respect for each other's work
24:15 1 Artist vs. 7 Engineers - an example of healthy interaction in a game team
26:37 Healthy team structures and how to build them
28:01 The Gold Master fiasco: on the importance of good communication
33:01 Sources of skepticism and conflict, especially in long-lived games.
36:58 Bringing everyone to the table - the core of the production task.
39:55 Resolving performance problems just before release.
43:06 How to avoid misunderstandings and communication barriers in teams
44:40 Common mistakes producers make, or: How many meetings are too many?
45:20 How did the industry benefit from multiplayer online games?
47:27 Difference to traditional project management
48:59 History of the waterfall model in project management
53:08 Learning strengths and skills from working with others
54:53 To like them or not to like them: The true worth of good producers
56:20 What is Replay? Barry's work with the developing team at the time
59:00 Building momentum and enthusiasm in teams to make them work better
01:05:37 What are safe teams and how can you build them effectively?
01:19:11 Barry describes his daily work routine as a producer
01:24:26 Final thoughts and goodbyes
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~Resources~
Barry's Website: BarryHawkins.com
Barry's Youtube Channel: [ Ссылка ]
~Instagram~
@Xelnath - Alex
@ari_the_faery - Ari
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