Simple 251e Demo, nothing fancy, just an example of playing the 251e on the fly.
Started as a simple 16 step sequence on ch 1, kick triggered from ch2, kick fill ch3 (could of used ch2 for this and used the jump feature) And ch 3 is a high hat pattern thing. I bring the sequences in then edit them on the fly, going wonky and altering the timing of the steps etc. Main thing is adding and changing loop points as it plays.
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