In Minecraft 1.18 mob spawning has changed. Hostile mobs now only spawn in light level 0 which is a great change in my opinion. If we're revisiting mob spawning, how about a way to fix mob farms built on multiplayer servers that just don't work with others are online. Today I'd like to propose a simple (hopefully) change to mob spawning that will be fairer for all players and ensure your mob farms work even when other players are online. This video is focusing on vanilla Java Edition game mechanics.
Farms for 1.17:
★ 11 Farms for 1.17: [ Ссылка ]
Client Mods:
★ Logical Zoom: [ Ссылка ]
★ MiniHud: [ Ссылка ]
★ Carpet Mod: [ Ссылка ]
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Thanks
Logic
Music:
★ Stranger Danger by Francis Preve (via YouTube Audio Library)
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