Part 2 of a Playthrough of MGS2 on the PS2 emulator PCSX2. In this part, Snake makes his way down to the holds to take photographic evidence of Metal Gear RAY, but it is hijacked by Revolver Ocelot and the Tanker sinks, along with Snake.. or does he?
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NOTE: There appears to be a few graphical glitches in this part within the hold, most noticeably that the moment Liquid reveals himself, his skin tone darkens dramatically, while some scenes including the one where Commander Dolph and Gurlukovich seem to have a portion of the screen out of focus.
I believe this is due to the character models of Ocelot and Fatman using a special character texture to accentuate the veins. While this works normal on a Software renderer, if using a Graphics card (Hardware) then Blending Unit needs to be set at Full or Ultra. The out of focus is due to the cutscene being rendered at 10fps for dramatic slow motion effect but that is only shown at the side, where as the rest of the scene is 30-60fps.
Apologies for the janky controls and movement; I was playing keyboard and mouse as I no longer have a Xbox controller to use on PC.
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PCSX2 Specs
Renderer: Direct3D 11 Hardware
Adapter: NVIDIA GeForce RTX 2060
Interlacing: Automatic
Texture Filtering: Bilinear PS2
Allow 8-Bit Textures: Enabled
Internal Resolution: 4x Native (~1440p 2K)
Anisotropic Filtering: 16x
Everything Else: Default
![](https://i.ytimg.com/vi/ng_KTorltlY/maxresdefault.jpg)