This is an intro to our step-by-step guide to building a Composite in Unreal Engine with full post-process effects and dynamic media planes.
The rest of the playlist will cover: [ Ссылка ]
- scene set-up
- adding a background element with full post-process effects
- setting up your media input
- chromakeying your media
- adding your media to your scene for reflections and shadows
- adding your clean media plate to your composite
- creating your composite layers
- adding a Matte for foreground elements
- outputting your composite from Unreal
- performance tips
You can download the OWL Compositing Toolkit free here: [ Ссылка ]
Get support or share ideas with our large creator community on Discord: [ Ссылка ]
Key Features of the OWL Compositing Toolkit:
- A workflow inside Unreal Engine, which upgrades Unreal's Composure.
- Video planes which dynamically scale with tracked & moving cameras.
- Crystal-clear media inputs with no anti-aliasing.
- Upgraded CG Element with full Post-Process effects.
- Upgraded CG Matte with full Post-Process effects.
- Reflections, dynamic shadows, transparency, bloom, particles etc.
- Media I/O 'on-tick' for perfect layer synchronization.
- NDI Input/ Output Pass.
- Spout Input/ Output Pass.
- Screen Capture Input Pass.
- HUD/ UMG Input Pass.
For more information please watch the other videos in the playlist!
![](https://i.ytimg.com/vi/od5eyNIfmaE/maxresdefault.jpg)