This video is a follow up to my Monk Fix video here: [ Ссылка ]
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If you would like to know how I calculate damage or how baseline damage is determined, I go through it in this video:
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A recap of the changes proposed:
Way of Mercy: No changes.
Way of Shadow: can cast their shadow arts spells once per long rest each, and at level 6 the darkvision spell allows seeing through the darkness spell cast with shadow arts.
Way of the Astral Self: Arms of the Astral Self allow 2 bonus action attacks when you use martial arts, Visage now provides advantage to Wisdom and Charisma checks and saves and doesn’t cost extra ki.
Way of the Drunken Master: Drunken Technique now provides advantage on the first attack with flurry of blows. Tipsy Sway and Drunkard’s Luck no longer cost ki.
Way of the 4 elements: We get Chi points, which equal our Ki points, and fuels our 4 elements features instead of ki.
Way of the Kensei: Kensei’s shot now gives a bonus action ranged attack instead of the d4. Sharpen the Blade now allows combining with magical weapons, to a maximum of +3.
Long Death: Hour of Reaping now allows the Monk to choose the radius of the effect up to 30 feet.
Open Hand: Wholeness of body now restores full hit points and Tranquility now recovers every short or long rest.
Sun Soul: Now Radiant sun bolt works like a 30 foot range for unarmed combat, except radiant damage. Searing Arc Strike is free unless you upcast it, and Searing Sunburst now allows you to cast Fireball with Radiant damage, proficiency bonus times per long rest.
Timestamps:
0:00 Intro
2:45 base monk proposed changes
3:46 way of mercy
4:30 way of shadow
6:35 way of the astral self
11:09 way of the drunken master
14:29 way of four elements
20:55 way of the kensei
23:13 way of the long death
24:55 way of the open hand
26:37 way of the sun soul
30:34 summary
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