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This level--perhaps one of the best by André of GameXplain--recreates the opening shrines of 2017's The Legend of Zelda: Breath of the Wild through a series of four elegant puzzles that can (true to the nonlinear nature of BOTW itself) be completed in any order. After Link awakens in the Shrine of Resurrection, he must master Cryonis (raising blue lifts in lieu of blocks of ice), Stasis (freezing a conveyor belt with a P-Switch), Magnesis (directing a Clown Car with magnetic AI to open a path), and Bomb (er, bob-ombs) in order to advance beyond the Great Plateau into the unknown wilderness of Hyrule. It would not have been easy to conceptualize Mario Maker equivalents for these complex Zelda mechanics, and even the more obvious applications (e.g., bob-ombs for Bomb) still required a suitably deep (yet not overly convoluted) puzzle setup that would be fun to play. All things considered, André nailed it!
GameXplain's video on the creation of this level: [ Ссылка ]
GameXplain's Channel: [ Ссылка ]
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