This is a UE5 tutorial showing how to modify the UVs in your material to automatically scale the textures based on object size, as well as randomly offset them to break up repetition between copies / instances of the same object.
Tutorial on how to setup the layered height blend:
[ Ссылка ]
Tutorial on setting up Height baking for 5.2 and below:
[ Ссылка ]
Inside your Project/Config/DefaultEngine.ini :
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
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Patreon: [ Ссылка ]
Discord: [ Ссылка ]
Twitch: [ Ссылка ]
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![](https://i.ytimg.com/vi/ous2bxtcQVk/maxresdefault.jpg)