Cyrodiil NO-PROCS Bomb Build
#eso
#pvp
#blackwood
Soul Tether
Ravage nearby enemies' souls with a night rune, dealing 4737 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 824 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 4108 Magic Damage to them and healing for the damage caused.
New effect
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
Soul Harvest
Ravage an enemy with a spinning attack, dealing 4892 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%. While slotted, any time you kill an enemy you gain 10 Ultimate.
New effect
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
Impale
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.
New effect
Allows you to use the ability at range.
Lotus Fan
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 2155 Magic Damage over 10 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
New effect
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.
Shadowy Disguise
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
New effect
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.
Sap Essence
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 20 seconds.
New effect
Also heals you and your allies. Heal is stronger for each enemy hit.
Concealed Weapon
Slash an enemy, dealing 2323 Magic Damage. Attacking with Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 25%.
New effect
While slotted, your Movement Speed while Sneaking or invisible is increased.
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%.
Pressure Points
Increases your Weapon Critical and Spell Critical ratings by 438 for each Assassination ability slotted.
Ruffian
Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage and Critical Healing Done by 4%. Each mace increases your Armor Penetration by 1650. Each sword increases your Weapon Damage and Spell Damage by 142. Each dagger increases your Critical Chance rating by 812.
Combat Prayer
Slam your staff down to activate its blessings, healing you and your allies in front of you for 1916 Health. Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by 5% and Physical Resistance and Spell Resistance by 2974 for 8 seconds.
Channeled Acceleration
Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 36 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
Proximity Detonation
Activate a magical bomb on yourself that explodes after 8 seconds, dealing 1799 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 25%.
New effect
You become the center of the detonation. Removes cast time, but doubles the duration it takes to detonate.
Feline Ambush
Increases your Critical Damage and Critical Healing by 12%. Decreases your detection radius in Stealth by 3 meters.
Magicka Controller
Increases your Maximum Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted.
Inner Light
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted your Maximum Magicka is increased by 5% and you gain Major Prophecy, increasing your Spell Critical rating by 2629.
Spell Symmetry
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, the cost of your next Magicka Ability is reduced by 33% for 5 sec
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