This Extra used to scare me a lot until I realised how small the animal bullet hitboxes are.
Still a bit trippy though, and since they're so animated it can be distracting at times. Wild Deserted Island is particularly bad because of this, it's hard for my brain to keep up with where the actual gaps in the pattern are.
Screwed up my route on Pseudo-Exorcism so I ended up capturing that with 1 second left.
The glowing red orbs on Full Moon Pompkolin are really uncomfortable, they kind of blend together and I don't like having to squeeze through them. It's actually my least favourite bullet type of them all.
Don't underestimate some of the later nonspells, they're quite fast and a bit weird. The path through them may not be really apparent at first glance because the mentos are so disjointed and I've lost runs to them before from getting too confused.
Overall though, quite a learnable boss.
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