In this video, we will go over how to utilize render targets to show player location in the world.
This is a step by step tutorial and it is completely blueprint based.
Final project in UE5.3 is available for free on Patreon:
[ Ссылка ]
Find me on Xitter for some low tier memes:
[ Ссылка ]
0:00 Final result
0:12 Create map baking blueprint
1:01 Create render target
2:30 Black and white post process material
3:39 Output material
4:12 Display live player location
7:14 Baking to a static texture
![](https://i.ytimg.com/vi/pFD_4LUAlAw/maxresdefault.jpg)