"Why is Helldivers 2 so special? I think, in part, because of how and why it makes us care about its narrative."
It's only through embracing oft-maligned ideas (no cinematics, always on-line, few cosmetics) that Helldivers 2 actually creates a framework for reactivity and community.
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Hey everyone - back with another video. This time talking about 2024's surprise hit Helldivers 2 and digging into some thoughts about what I think this game does really well, and sets it apart from many of its peers.
It's not often I care about any kind of 'story' in these types of games, yet Helldivers 2, since its release, has my attention.
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Games, in order of appearance,
Helldivers 2
Deep Rock Galactic
Strange Brigade
Left 4 Dead 2
Warhammer: Vermintide 2
Remnant
Wildlands
GTFO
Destiny 2
Sea of Thieves
World of Warcraft
Final Fantasy XIV
Guild Wars 2
Music used,
Helldivers 2 OST - Wilber Roget
The Illusive Man - Mass Effect 2 - Jack Wall
EDZ - Destiny 2 - Michael Salvatori, Skye Lewin, C Paul John, Rotem Moav & Pieter Schlosser
Spectre Introduction - Mass Effect 1 - Jack Wall, Richard Jacques, Sam Hulick
Vigil - Mass Effect 1 - Jack Wall
The End - Mass Effect 1 - Jack Wall, Sam Hulick
#helldivers2 #gamedesign
![](https://i.ytimg.com/vi/pSYuOFPLvok/maxresdefault.jpg)