the Postshot program has taught me a lot about Gaussian splatting. I have also read interesting articles and found useful material with which I managed to improve the quality of my 3D scanning.
First you should follow:
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Read this interview of Yulei He
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Check Interactive indoor scanning of art gallery:
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Overhead 4d Youtube Channel:
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Jawset postshot:
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Game developer Verumbit Channel:
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And if you are interested Insta 360 RS one 1-inch:
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#gaussiansplatting #3dscanning
My observations on Gaussian Splatting and 3D scanning
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Gaussian Splattingaivfxneural radiance fieldsPointcloudunreal engine 5UnityBlenderplaycanvasgaussian splatting tutorialtools to edit 3dgsedit gaussian splattingpoint cloud editors3DGSedit 3D point cloudsUE pluginsWeb editorSpherical harmonic data3d scanning3d modelsphotogrammetrypoint clouditerationsaccuracygaussian trainingPostshotradiancefieldsYulei HeMichael RubloffVerumbitOverhead 4DGame developement