Total War: SHOGUN 2 1vs1: Takeda Fire Cavalry vs Great Guard
Clan: Takeda vs Oda
Battle Difficulty: normal
Player: Takeda Fire Cavalry
Takeda Fire Cavalry are most similar to Yari Cavalry, but with superior attack skill, armor, and much better defense. However, Takeda Fire Cavalry have an inferior charge to Takeda Yari Cavalry. Unlike Yari Cavalry, Takeda Fire Cavalry inspire nearby units in a fashion similar to generals. Despite their overall superiority, Takeda Fire Cavalry only cost slightly more to train and have the same upkeep costs as Yari Cavalry. Their requirements are very reasonable too, requiring only a basic stables as well as proving grounds, which are already conducive to training cavalry anyway.
Great Guard are only available to the clan that has claimed the mantle of shogun by holding the region of Kyoto for four turns (one year of in-game time) or more. One unit of great guard, along with two units of yari cavalry, is automatically granted upon achieving this. Great Guard are statistically far superior versions of Yari Cavalry in every way, with melee and defense so high that they are suited to prolonged melee combat in the way Katana Cavalry are. In addition, their Second Wind ability allows them to maintain high stamina after prolonged running and/or fighting, as well as improving the stamina of nearby friendly units. The Takeda Clan, despite having superior cavalry overall, do not have access to superior great guards. When trained by the Date Clan, great guards have +2 charge bonus.
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