The Lumbermill devlog is back! I've brought back the isometric perspective, added a save system, stripped out some features that weren't working, and begun work on Plots - a new way to manage large areas of the forest. I've also been busy working on other things, and getting some long-overdue space from the project. This video covers around 2 months of development.
All the music in Lumbermill devlogs is from the game's soundtrack.
🌲 Wishlist Lumbermill: [ Ссылка ]
⮞ About BWDev ⮜
If you're new to the channel, welcome! I'm an Indie Game developer working in Unity 2D. Lumbermill is my main project - a management/factory builder game, which I began work on in Feb 2019. I make videos to share the development process and also get feedback - so let me know your thoughts and ideas in the comments!
⮞ Socials ⮜
🌲 Discord: [ Ссылка ]
🌲 Patreon: [ Ссылка ]
🌲 Twitter (BWDev) - [ Ссылка ]
🌲 Twitter (Lumbermill) - [ Ссылка ]
⮞ Links ⮜
🤖 Behaviour Tree Plugin: [ Ссылка ]
⌨️ Jetbrains IDE 25% Discount Code: BWDEV25
⮞ Timestamps ⮜
0:00 - Where I've Been
1:34 - Returning to the Forest
2:00 - Reprioritising Alpha
2:34 - Top Down to Isometric
2:50 - Crews
3:04 - Developer Console
3:21 - Save System
3:45 - Tilemaps
4:14 - GUI Performance Issues
4:55 - Plots
6:30 - New AI Behaviour Trees
7:04 - New Debug tools
7:14 - New Combiner and Splitter Machines
7:37 - Let me know your thoughts!
#devlog #unity #madewithunity #unity2d #indiedev #bwdev #gamedev #indiegame
Lumbermill is back from the dead (indie devlog)
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