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I'm very excited to share another Shulk 101 with you guys, this time covering Ultimate Shulk! If you enjoy the guide please show some love by liking/ subscribing; I would really appreciate it : )
Speed Art Tech Chasing Theorycraft: [ Ссылка ]
% List for Buster D-throw - Vanilla Airslash:
[ Ссылка ]
Shoutouts to Gaku and Erico for the doc! Follow Gaku on Twitter; he shares useful Shulk related things: [ Ссылка ]
Erico (and Paradigm) also make awesome Shulk vids, follow them too: [ Ссылка ]
FAQ:
What is Rage?
Rage is a mechanic where the more percent you have the more knockback your character can do.
What is Directional Influence (DI)?
After being launched you can influence your character's trajectory depending on where you point the control stick. This can help you get out of combo's or survive much longer. This link can go into more detail: [ Ссылка ]
What is Neutral?
Neutral is a point in the game where no one person has a clear advantage over the other. Click this link for additional information: [ Ссылка ]
What is Buffer Deactivation (BD)?
Buffer Deactivation is buffering an art cancel (by pressing B 3x) during an animation. The frame that the animation ends is when the art will be deactivated.
What is Monado Art Landing Lag Cancel (MALLC)?
MALLC is when you active an art right after landing with an aerial to make Shulk perform his art activation animation. This animation negates aerial landing lag and this animation can also be cancelled into any action.
What is Monado Purge (MP)?
Monado Purge was a combination of Up-throw into Up-air in Smash 4. It no longer works in Ultimate.
What is "Fair"?
Forward aerial
What is "Bair"?
Back aerial
What is "Dair"?
Down aerial
What is "Nair"?
Neutral aerial
I will update the FAQ over time as more questions are brought to my attention.
I stream on Twitch so drop by if you want to play some games! :D
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Timestamps:
Monado Arts 0:30
Art Activation 0:45
Jump 1:50
Speed 2:32
Shield 3:08
Buster 4:07
Smash 4:51
Art Applications 5:24
Jump 5:30
Speed 6:04
Shield 7:25
Buster 8:08
Smash 9:25
MALLC 10:04
Specials 10:24
Backslash 10:32
Airslash 11:25
Vision 12:01
Jab 12:34
Dash Attack 12:42
Aerials 12:47
Nair 13:30
Fair 14:22
Bair 15:00
Dair 15:44
Uair 16:14
Throws 16:31
Tilts 17:00
Dtilt 17:20
Utilt 17:36
Ftilt 17:47
Smash Attacks 18:17
Usmash 18:24
Fsmash 18:34
Dsmash 18:46
Additional Information:
Dair Landing Lag in Sm4sh is 23 as opposed to 24 (Art Atk)
Jabs got a range nerf but quicker frame data (Art Atk)
Dash attack got quicker with lower FAF but also a range nerf (Art Atk)
When activating an art, is the number of intangible frames the same as in Smash 4? I think it was around 14 (Garrett Baker)
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