Steve Rabin on how to manage the scope of a project and its constraints during our webinar ‘User Experience – Ingredients for Success’ hosted by Haresh Sangani.
Steve Rabin has been a software engineer in the games industry for 25 years and has taught college-level game AI and data visualization courses for over 15 years. As a principal software engineer with Nintendo, Steve has architected game development tools, technical demos, and operating system-level code for Nintendo's GameCube, DS, Wii, Wii U, 3DS, and Switch platforms. He holds 16 Nintendo-issued patents on data collection/analysis/visualization, augmented reality, and the Wii Remote. He contributed as a writer/editor to over 20 books on game development, has been an invited keynote speaker at several academic AI conferences, and is the founder of the 2-day AI Summit at the annual Game Developers Conference (GDC), where he has been a summit advisor for the last 12 years.
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