I'm back. I've also started posting on twitter, so most of this stuff will move over there while I prepare to write some tutorial series on this channel.
Feel free to follow me for more updates to my various things at;
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This scene is composed only of a flat plane and a cube. All the grass is generated on the fly using a single geometry shader combined with a regular surface shader for the dirt underneath. Still gotta iron out the grass shapes, but it's working well so far.
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