A quick compilation of some terrible SMM2 ideas seen on my Twitter, some recorded from existing levels found online and some shown through editor. You shouldn't use these, though Nintendo will let you keep levels like this up. Unlike glitch levels.
Rickroll remix by DDRKirby(ISQ)
0:00 - #1: Waiting for offscreen stuff (hidden falling blocks, etc)
0:16 - #2: Bring stuff to reach a well-hidden block
0:23 - #3: Pick a block (that'll make you die slowly & painfully)
0:41 - #4: Finger pain and you'll still get trolled
1:01 - #5: Hidden spikes with rows of hidden blocks
1:05 - #6: Very slowly search for a hidden block
1:17 - #7: Slowly search for sequential hidden blocks at right times
1:40 - #8: Which part of the walls can you explode?
1:50 - #9: Force coin collection through precision pick-a-paths
1:59 - #10: Over 1000 softlocking paths
2:20 - #11: Slippery progress-reversing setup (with RNG)
2:29 - #12: Patience is rewarded with death
2:52 - #13: Skill is rewarded with death
3:07 - #14: Patience and skill are rewarded with death
3:30 - #15: Saws hide mostly death and one door
3:40 - #16: Find offscreen stuff, ft. two levels of hidden blocks
3:58 - #17: Sequential offscreen timing-based jumps
4:15 - #18: Pop-up hides death (this one's OK)
SMM2 Discord: [ Ссылка ]
![](https://s2.save4k.ru/pic/qRXNhOzqKA0/maxresdefault.jpg)