Here it is. The video I wanted to release so badly since I got more time for this channel. Now finally the right time has begun to start focusing on this channel and releasing more and more content.
Sorry for the long wait, when I released the first tutorial it was not the right time in my life because I was in the middle of so many other things I first had to take care of and you know how life sometimes can be... also making the intro animation and music was way more work than I expected and calculated and I barely had time for that. I also wanted to cover some interesting questions you left me in my last video's comments.
I hope this new tutorial is interesting and not too long for you. I know I talk a bit much and not as fluently as it could be, but I tried my best, English is just not my mother tongue but I want to make the content available to as many people as possible, anyhow I also tried to throw some fun facts and background information in whenever I could think of, so I hope the long thing is worth your precious time.
In case you do not want to watch the whole video and you do not want all the background information/explanations, little tips here and there, so you want only the key information in this video, I provide the settings and console commands here in the description for you:
(All) LightSources: IndirectLightingIntensity: 1.25
Global PostProcessVolume: DiffuseColorBoost: 1.55
In your DefaultEngine.ini (under your project folder -- Config):
r.Lumen.ScreenProbeGather.DownsampleFactor=8
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=0.1
r.Lumen.ScreenProbeGather.SpatialFilterNumPasses=2
r.Lumen.ScreenProbeGather.SpatialFilterMaxRadianceHitAngle=90
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterations=200
r.LumenScene.Heightfield.MaxTracingSteps=1
r.Lumen.ScreenProbeGather.MaxRayIntensity=200
r.Lumen.Reflections.HierarchicalScreenTraces.MaxIterations=64
r.Lumen.HardwareRayTracing.MaxIterations=16384
r.LumenScene.Radiosity.MaxRayIntensity=400
r.LumenScene.Radiosity.MinTraceDistanceToSampleSurface=1
r.LumenScene.Radiosity.SpatialFilterProbes.KernelSize=0.1
r.Lumen.Reflections.GGXSamplingBias=0.3
r.Lumen.Reflections.SmoothBias=0.3
Have fun, try everything out and tell me how it changed your scenes or if you have any questions or suggestions for further Unreal-related videos!
![](https://s2.save4k.ru/pic/q_eQor5s3sM/maxresdefault.jpg)