In this 2022 Visual Effects Summit session, Housemarque & Playstation Studios’ Risto Jankkila and Sharman Jagadeesan discuss how Housemarque used their programmable particle system to create key vfx features in Returnal. Covering aspects such as volumetric fog driven by real-time fluid simulations and usage of particle hierarchies for character effects such as tentacles.
Head to GDC Vault ([ Ссылка ]) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free!
Join the GDC mailing list: [ Ссылка ]
Follow GDC on Twitter: [ Ссылка ]
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
![](https://s2.save4k.ru/pic/qbkb8ap7vts/maxresdefault.jpg)