In part 4 of the beautiful open world series, we will be looking at terrain, environment, a cabin in the woods and props. Part of building an open world always involves some sort of structures and crafting your terrain to be cohesive with your scene. In Unity, we can use built-in splat mapping to create a modular approach for fine-tuning our scene.
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Unity Asset Store Assets:
RPG Poly Pack Lite: [ Ссылка ]
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Project Files: [ Ссылка ]
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My tutorials for Open World games in Unity!
Open World Pt. 1: [ Ссылка ]
Open World Pt. 2: [ Ссылка ]
Open World Pt. 3: [ Ссылка ]
3D Shader Tutorial: [ Ссылка ]
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Patreon: [ Ссылка ]
Discord: [ Ссылка ]
Twitter: [ Ссылка ]
Twitch: [ Ссылка ]
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Chapters:
0:00: Intro
0:12: Creating A Flat Area
1:00: Making A Cabin
1:48: Making a Path
4:08: Assembling Props
5:55: Demo
6:01: Outro
![](https://s2.save4k.ru/pic/qyrFuniSpH4/maxresdefault.jpg)