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Pablo Munoz Gomez covers the full pipeline to produce a creature prototype and getting it ready for animation. The course breaks down various features in Character Creator 3 to tweak a human base mesh and set it up in ZBrush for sculpting. Pablo also discusses the texturing process in Substance Painter as well as other workflows to get the creature ready for posing and animation using Character Creator 3 and iClone.
This is a collaborative project with ArtStation.
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The best features for Pablo Munoz as a concept and character artist are the morphs and the fact that there is a rig for posing. The morphs are great to completely change the basemesh of your character with simple sliders and the rig allows me to pose the character really quickly to start the iteration process with a pose close to what the final one would be.
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#CharacterCreator #ZBrush #SubstancePainter
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