Video x1.25 speed
RW: Fabula Mage
SB / LM / RM:
Lightning: Rending Thunder + Army of One + Gestalt Drive / Heir of the Goddess + Bottled Lightning / Warrior's Honor
Tyro: True Sentinel's Grimoire + Warder's Apocrypha + Arbiter's Tome / Archival Secrets + Secret of the Archives / Dr.Mog's Teachings
Aranea: Highwind OB + Highwind + True Highwind + Spearouette / Airborne Commande + Edgy Mercenary / Star Dreams
Shellke: Technical Defense + Transparent Bolt + Synaptic Current / The Transparent + Edge of Eternity / Ace Striker
Elarra: Magika Amuletum + Magika Stella + Magika Phoenix + Magika Album / Historic Brilliance + To Be Human / Knight's Charge
Plan:
Phase 1 (100% - 30% HP): At about 11 second in, Shellke use Synaptic Current, Lightning use Gestalt Drive, Aranea use Spearouette, Tyro use Arbiter's Tome. Shellke use Transparant Bolt when have enough SB bars.
Aranea use True Highwind when have enough SB bars. Elarra need to use Magika Album before entering Phase 2 if anyone have Sap.
Phase 2 (30% - 0% HP): Refresh chain if need to. Aranea use Highwind OB + Highwind when Awakening wore.
Wrong RM (Heir of the Goddess) on Lightning
6* Magicite Defeated prior:
-Alexander (Physical Damage Effective)
-Alexander (Magic Damage Effective)
-Titan (Physical Damage Effective)
-Leviathan (Physical Damage Effective)
-Titan (Magic Damage Effective)
-Ramuh (Physical Damage Effective)
-Diabolos (Magic Damage Effective)
-Ifrit (Magic Damage Effective)
-Ifrit (Physical Damage Effective)
-Shiva (Physical Damage Effective)
-Shiva (Magic Damage Effective)
-Leviathan (Magic Damage Effective)
-Ramuh (Magic Damage Effective)
-Valefor (Physical Damage Effective)
-Argent Odin Fire (Weak to Water, Magic Damage Effective)
-Argent Odin Dark (Weak to Holy, Magic Damage Effective)
-Argent Odin Holy (Weak to Dark, Magic Damage Effective)
-Argent Odin Ice (Weak to Fire, Magic Damage Effective)
-Argent Odin Wind (Weak to Ice, Magic Damage Effective)
-Valefor (Magic Damage Effective)
-Argent Odin Earth (Weak to Wind, Magic Damage Effective)
-Argent Odin Lightning (Weak to Earth, Magic Damage Effective)
-Argent Odin Water (Weak to Lightning, Magic Damage Effective)
-Diabolos (Physical Damage Effective)
-Argent Odin Poison (Weak to Poison, All Damage Effective)
-Argent Odin Fire (Weak to Water, Physical Damage Effective)
-Argent Odin Ice (Weak to Fire, Physical Damage Effective)
-Argent Odin Earth (Weak to Wind, Physical Damage Effective)
-Argent Odin Lightning (Weak to Earth, Physical Damage Effective)
Ещё видео!