We import a weapon mesh from SketchFab and use it as spawnable Lyra weapon. Animation related concepts discussed:
- Two Bone IK
- Blend pose by bool
- Layered blend per bone
- Gameplay Tag to control booleans via Propery Mapping
- Tracking weapon sockets to adjust left hand IK
We use a one hand Argonian Mace and a two hand Long Sword to show the concept.
Unreal 5.2 used with the latest Lyra build.
00:00 - Start
00:47 - Infographics
02:34 - Integrate Weapon from SketchFab
03:20 - Add and track weapon sockets
06:29 - Copy and rework weapon files
08:15 - Define upper body animations for locomotion
08:49 - Position your new weapon
08:49 - Update settings to new weapon
15:24 - Recap: ABP interactions
23:17 - Modified Lyra Weapon Spawner
25:35 - Result and next steps
Please refer to more information:
- the regarding webpage: [ Ссылка ]
- on the Infographic used in the video: [ Ссылка ]. This is an Epic concept ([ Ссылка ]) that I borrowed - mine will be more a step-by-step approach to solve some problems with Lyra
- on my Unreal Forum: [ Ссылка ]
- on Twitter: [ Ссылка ]
- The repository (with all retargeted animations) can be found at [ Ссылка ]. How to use Git and keep this series always up to date for you is described here: [ Ссылка ]
![](https://i.ytimg.com/vi/rLe4Gxx3nhE/maxresdefault.jpg)