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Welcome to my ZBrush tutorial! In this video, I'll walk you through the process of remeshing and UV unwrapping high-poly models using ZBrush. Whether you're preparing your models for texturing or optimizing them for use in game engines, this guide will cover everything you need to know.
In this tutorial, you’ll learn:
How to import high-poly meshes into ZBrush
Using Zremesher to reduce polygon count while preserving detail
Preparing your model for UV unwrapping with UV Master
Painting seams for optimal UV layout
Transferring UVs from a clone to the original model
Exporting the model with UVs for texturing
Software Used: Zbrush
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Remeshing and UV Unwrapping High-Poly Models in ZBrush
Теги
ZBrush tutorialBlender tutorial3D modelingUV unwrappingremeshing3D scanninghigh-poly to low-polyDecimation MasterUV Master3D texturesgame developmentUnreal Engine3D workflowBlender Quad RemeshBlender Remesh Modifier3D artdigital sculpting3D asset creationVFX artist3D mesh optimizationtexture mappingNanite Unreal Enginegame asset optimizationrealistic 3D models3D renderingtutorial for beginnersprofessional 3D modeling