The Turkish army is on the move on our borders and the nearby garrison! We need to secure the villagers so they won’t once again get taken away from us. Its also time to look for cannons so we can make siege of the nearby Turkish forts! But how to pass the towers ?
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Welcome back everybody! To Let's play Cossacks 3 - gameplay – part 2! Today we need to find a way to deal with the forts in Disrupting Enemy Schemes. We have taken care of one of the turkish bases in the previous episode of Cossacks 3! Now we need to secure our base and fortify our positions as the Turks will use large numbers of Tatars to try to take our garrison! The nearby lands in Disrupting Enemy Schemes are full of allies that will gladly join our cause in the fight. Nearby our garrison in the hills there is a hidden little village full of good shooters and gunman. Thoes brave man will gladly join us if we promise some of them will comeback home! But there is more! The the nearby woods some of the villagers manage to escape the Turkish horde and hide! They will join us if we promise them protection! We should put those new villagers in to work at the wood camp or at the farms or maybe even the iron mines. The resources in Cossacks 3 are in general unlimited! As long as we have villagers working on them we should get resources! But there is more the Turks will constantly attack our garrison with Tatars in mission 1! For now I have found out that in mission 1 - Disrupting Enemy Schemes. Raiters are effective versus the Tatars as there bows are not that strong against plate armors and the horses can easily keep up with the ones of the Tatars! Using the pikeman in a long run in mission 1, Disrupting Enemy Schemes, of Cossacks 3 is a waste as they are not that fast to get to the Tatars who will constantly keep range! The musketeers on the other hand can damage the Tatars but also can take big casualties and the are quite expensive to train! However the Dragoons are also quite good to fight the Tatars, as they have bigger range then the bows! After the attack is done its time to send a small attack force and see what we are dealing with here! Raiters are the best bet as they are fast and also can stand good fight so I have send a squad of 30 of raiters in to the enemy territory as well as a few dragons on the other side of the river in miss ion 1 of Cossacks 3. After passing the river and avoiding the cannon fire from the towers its time to move deeper in to the enemy land and look for maybe a supply settlement or something that is fueling the spam production of Tatars in mission 1. I haven’t found any village like that but I have found a strange looking person, who told me of a incoming army of turkish that are escorting cannons! We can use the cannons in Cossacks 3 for our cause! But we will need to lay a trap, problem is the musketeers won’t be able to pass the fort with the towers so we need to look for firepower elsewhere! Nearby forest hots a large group of hunters who will gladly come with us for the fight. With them we can make an ambush on the incoming convoy of cannons! Send a few knights down the valley to hold the Turks and a group up the hill to the shooters just in case. With the cannons we can now make siege of a quarter fort of the Turks army! And take it worth problems, the bombards can out range the towers and will make a good tool to fight with the towers of forests in Disrupting Enemy Schemes!
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Outro song " Stepping Along the Sky " was made by teknoaxe [ Ссылка ]
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